Henry, the CEO of a technology company, lamented his team's
inability to maintain focus on and carry out priorities during our
initial conversation. We establish priorities at the start of each
quarter, but when it comes time to review them, I'm informed that
pressing crises have impeded our ability to move forward. We never
accomplish anything.
When I questioned Henry about strategies
he'd tried to refocus his team, he cited a long list of initiatives,
including weekly check-ins, rules against excessive email, and online
dashboards that show progress—or lack thereof—against important goals.
Henry defined their issue as one of accountability (regular progress
meetings and accessible dashboards), as evidenced by these solutions
(attempts to curtail email traffic).
But my diagnosis showed that I was wrong.
After
working there for a while, I understood that Henry's issues were really
being caused by a bad governance system. The "urgent crises" impeding
his team's progress were the result of ineffective communication between
two crucial areas of his company. There was no platform for leaders to
constructively negotiate difficult tradeoffs as a result.
Henry
had incorrectly identified the issue. However, he is not the first
capable leader to err in doing so. After 35 years of consulting, I've
come to realise just how simple it is to do, largely due to the fact
that persistent performance issues are more complex than they first
appear to be. Most frequently, they are signs of a more serious issue
with the way organisations are set up. However, when leaders misdiagnose
symptoms, they waste a lot of time looking for superficial fixes that
don't work.
Competing priorities, unwelcome turnover,
inaccessible bosses, and cross-functional rivalry are four of the most
frequent annoyances I've observed to develop as a result of ineffective
organisational design. If you experience difficulty with any of these
problems, think about whether the design issues I discuss below might be
the root of your difficulties. By doing this, you might be able to
identify and fix the true issue.
Conflicting priorities are a sign.
Common Design Obstacle: Ineffective governance
The matrix organisation design
structure of Henry's business meant that most employees had two
supervisors. They were set up according to the functions of marketing,
sales, and engineering in this instance. Additionally, they were divided
into three groups of clients: small businesses, individuals using
software, and users of enterprise platforms. A functional head and a
division vice president in charge of the team's designated customer
segment led each team.
The issue was that Henry was the
functional head while the division VPs reported to the COO. The division
VPs were not present when Henry's team convened to establish priorities
within each function so they could provide input on how those
priorities fit into the company's overall strategy.
In
other words, Henry's business was not intended to oversee a matrix. His
business was created to oversee a functional organisation with a
vertical structure. Decision-making systems must be established to
handle the inevitable conflicts that arise over priorities and resources
in a complex organisational structure like a matrix. Otherwise, as was
the case with Henry, those unresolved conflicts will cause dysfunction.
There was no quick fix to the problem of conflicting priorities until he
addressed this deeper issue. After realising this, he expanded his
leadership team to include the vice presidents of the customer segment
and started giving the three customer segment teams more autonomy to
manage operational tradeoffs by allowing them to establish short-term
priorities for both segments and functions.
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